The new DLC brings with it extra skills to pay the space bills.
The Outer Worlds: Peril On Gorgon raises the level cap to 33, and adds a new 150 skill point ceiling to all skills. Included with this raise are new unlocks for each skill that provide substantial benefits to those who choose to specialize their character. You’ll need to invest a full-fat 150 points into a skill to grab these new additions, but they can be well worth the investment.
All of the new Peril On Gorgon skills are listed below in order by category:
Melee
1Hand: 1H Melee Critical Hits Ignore 100% Armor
2Hand: Power and Sweep Attack Chance to Stun +50%
Ranged
Handguns: Critical Hits ricochet and hit another enemy
Long Guns: Non-Critical Hits ignore 50% Armor
Heavy Weapons: HW instantly reload after using the last of their ammo
Defense
Dodge: When Dodging, 25% chance to Stun enemies within +3m
Block: Perfect Blocks cause the attacker to take damage instead
Dialog
Persuade: Chance to Cower resets after 10s, allowing a damaged Human to Cower again
Lie: Chance to Scramble resets 10s after Automechanical attacks you
Intimidate: 20% chance Creatures you strike with Critical Hit will become Terrified
Stealth
Sneak: Sneak Attacks which kill their targets do not alert other enemies
Hack: Hack turned-off Automechanicals to Scramble them
Lockpick: The first item in every locked container which is free to open can be stolen without consequence
Tech
Medical: After using the Inhaler, gain +20% Damage per Consumable Slot used, lasts 10s
Science: Crit Chance and Sway of Science Weapons are determined by Science skill, if higher
Engineering: Inserting a new Mod has a 100% chance of recovering the existing Mod
Leadership
Inspiration: Companions provide 10% Skill Bonus to Player Skills while on the Unreliable
Determination: When a Companion is sent back to the Unreliable, a different Companion can replace them
This article was updated on September 9th, 2020
1Hand: 1H Melee Critical Hits Ignore 100% Armor
2Hand: Power and Sweep Attack Chance to Stun +50%
Handguns: Critical Hits ricochet and hit another enemy
Long Guns: Non-Critical Hits ignore 50% Armor
Heavy Weapons: HW instantly reload after using the last of their ammo
Dodge: When Dodging, 25% chance to Stun enemies within +3m
Block: Perfect Blocks cause the attacker to take damage instead
Persuade: Chance to Cower resets after 10s, allowing a damaged Human to Cower again
Lie: Chance to Scramble resets 10s after Automechanical attacks you
Intimidate: 20% chance Creatures you strike with Critical Hit will become Terrified
Sneak: Sneak Attacks which kill their targets do not alert other enemies
Hack: Hack turned-off Automechanicals to Scramble them
Lockpick: The first item in every locked container which is free to open can be stolen without consequence
Medical: After using the Inhaler, gain +20% Damage per Consumable Slot used, lasts 10s
Science: Crit Chance and Sway of Science Weapons are determined by Science skill, if higher
Engineering: Inserting a new Mod has a 100% chance of recovering the existing Mod
Inspiration: Companions provide 10% Skill Bonus to Player Skills while on the Unreliable
Determination: When a Companion is sent back to the Unreliable, a different Companion can replace them
More on Attack of the Fanboy :
Attack of the Fanboy / GAME GUIDES / The Outer Worlds: Peril On Gorgon – All New Skills