We’re taking a look at a bunch of Outer Worlds Builds for your brand new character! The game is very early in the release process, so a lot of these builds are experimental at the moment. We will be adding additional builds as popular options become available. While creating your own character from scratch can be fun, we also understand that some people would prefer to just work off of a guide. We’re hoping to provide that option to you!

The Outer Worlds Builds List

Keep in mind that the game will just have been released, so these are mostly theoretical ideas to help give you some direction. We will be updating this guide with more refined builds as soon as we can!

Lone Wolf Stealth/Sniper Build

One of the more popular builds when it comes to Fallout or Elder Scrolls games is the stealthy long-ranged character. This character usually allows you to lurk around in the shadows and pick off unsuspecting enemies while they are minding their own business. You can also avoid situations where you are out-gunned, and maybe steal things you wouldn’t normally be able to get until later in the game. This build in particular is going to go Lone Wolf, which means you won’t want to have a companion with you to get the maximum amount of damage out of it.

Attributes

  • STR: 0 DEX: +++ INT: + PER: ++ CHA: 0 TEM: 0 APTITUDE: No Discernible Aptitude

Skills

  • Primary Skills: Ranged, Stealth Priorities: Long Guns, Sneak, Lockpick

Perks

There’s not a ton of perks that directly buff this build, so we are taking some stuff that will help us out in other ways. We’re likely going to be using TTD quite a bit, so we’ve looked to increase that whenever we can.

Tier 1

  • Slow the World: +25% Tactical Time Dilation Meter Max Lone Wolf: +25% Damage when alone in party Strider: +25% Walk Speed Pack Mule: +50kg Carrying Capacity Quick and the dead: +50% Tactical Time Dilation Recharge Rate

Tier 2

  • Run and Gun: -65% Movement Penalty to Accuracy The Reaper: +25% Tactical Time Dilation Meter Speed Demon: +25% Movement Speed during TTD Scanner: +20% Bonus to Extra Headshot / Weakspot Damage Soliloquy: +10 Dialog Skills

Tier 3

  • Boom, Headshot!: Headshot kills deal 25% of their damage to enemies within 2.5m Penetrating Shots: -10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up to Armor Master: +10% Armor Rating Bonus / +100% Skill Bonus Super Pack Mule: +100kg Carrying Capacity Solo Sneaker: -33% Detection Radius of Enemies

Fearless Leader Build

This build is going to go the complete opposite of the Lone Wolf style of build because we’re looking for our companions to do all the work! We’ll be focusing mostly on Leadership skills and things that will help our companions succeed in battle.

  • STR: 0 DEX: 0 INT: +++ PER: 0 CHA: +++ TEM: 0 APTITUDE: Aptitude: Tossball Team Mascot (Inspiration +1)

  • Primary Skills: Leadership, Dialog Priorities: Inspiration, Determination

  • Toughness: +50% base health Slow the World: +25% Tactical Time Dilation Meter Max Cheetah: +20% Sprint Speed Precision: +15% Companion Crit Chance Pack Mule: +50kg Carrying Capacity Quick and the dead: +50% Tactical Time Dilation Recharge Rate All for One: +50% XP from Companion Kills

  • Scanner: +20% Bonus to Extra Headshot / Weakspot Damage Pack of Pack Mules: +40kg Carrying Capacity Bonus from Companions Rolling Thunder: -20% Companion Ability Cooldown for each of you’re kills Tag Team: 25% chance to reset a Companion Ability cooldown when using the other Companion’s Ability. We Band of Brothers: 25% Chance to reset a Companion Ability cooldown on each Critical Hit

The Big Iron Build

This build was created by AbsoluteMint on Reddit! I’d go check that link out if you want to learn more, the author wrote some backstory on the character. This build is focused on upgrading your Tactical Time Dilation ability and being proficient with ranged weaponry. You would ideally prioritize using a Handgun to get the most out of your attributes.

  • Don’t Go Dyin’ on Me!: Revive Companions to 25% Health / Cooldown: 15m Last Stand: +30% Last Stand: Damage while under 25% Health Super Pack Mule: +100kg Carrying Capacity

Melee Build

If you want to bludgeon people into submission then this might be the build for you! We’re focusing on one handed melee in this build, so you should be able to move around and quickly beat your enemies with whatever instrument you happen to have. You can switch this to a two handed melee build with some minor adjustments. You will want to take advantage of your companions in this build, so we’re going to pick up some perks that help them out.

If you want to go two handed melee instead, take Temperament instead of Dexterity and change your Aptitude to Bureaucrat or Factory Worker.

  • STR: +++ DEX: +++ INT: 0 PER: 0 CHA: 0 TEM: 0 APTITUDE: Sub Sous Chef (1-Handed Melee +1)

  • Primary Skills: Melee, Defense Priorities: One Handed Melee, Block, Dodge

  • Toughness: +50% base health Slow the World: +25% Tactical Time Dilation Meter Max Cheetah: +20% Sprint Speed Resilient: +10 Base Armor Rating Quick and the dead: +50% Tactical Time Dilation Recharge Rate

  • The Reaper: +25% Tactical Time Dilation Meter Speed Demon: +25% Movement Speed during TTD Scanner: +20% Bonus to Extra Headshot / Weakspot Damage Harvester: 15% Health Restored per Kill Rolling Thunder: -20% Companion Ability Cooldown for each of you’re kills

  • Tit for Tat: +15% Melee Damage returned as Health Confidence: Confident: your next attack is a guaranteed Critical Hit. Don’t Go Dyin’ on Me!: Revive Companions to 25% Health / Cooldown: 15m Armor Master: +10% Armor Rating Bonus / +100% Skill Bonus Tactical Master: +70% Tactical Master: Movement Speed during TTD for 5s

  • STR: 0 DEX: ++ INT: + PER: ++ CHA: + TEM: 0 APTITUDE: No Discernible Aptitude

  • Primary Skills: Ranged, Dialog Priorities: Handguns, Persuade, Lockpick, Engineering

  • Toughness: +50% base health Slow the World: +25% Tactical Time Dilation Meter Max Strider: +25% Walk Speed Resilient: +10 Base Armor Rating Quick and the Dead: +50% Tactical Time Dilation Recharge Rate

  • The Reaper: +25% Tactical Time Dilation Meter Speed Demon: +25% Movement Speed during TTD Scanner: +20% Bonus to Extra Headshot / Weakspot Damage Harvester: 15% Health Restored per Kill We Band of Brothers: 25% Chance to reset a Companion Ability cooldown on each Critical Hit

  • Boom, Headshot!: Headshot kills deal 25% of their damage to enemies within 2.5m Steady Hand: -100% Steady Hand: Ranged Weapon Sway / -100% Movement Penalty to Accuracy Confidence: Confident: your next attack is a guaranteed Critical Hit. Penetrating Shots: -10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up to Tactical Master: +70% Tactical Master: Movement Speed during TTD for 5s