The Last of Us is a notable achievement within the games industry with its impactful writing, cast performance, and layered gameplay. However, it came as a surprise to many that Naughty Dog is developing a remake of this PS3 hit, despite not even being a decade old. There’s been natural skepticism in the gaming community following this project’s reveal. Why would Naughty Dog squander their resources and creative talent to develop what many feel to be an ‘unnecessary remake?’ Thanks to insight from Bloomberg journalist Jason Schreier, we now know the real reason behind this endeavor.

In a recently aired episode on The MinnMax Show, Jason answers our collective inquiry with, “What else are they going to do?” He explains that hundreds of employees at Naughty Dog have been somewhat idle after the release of The Last of Us Part II. Granted, there has been some buzz surrounding a potential multiplayer standalone, but Jason says that the project isn’t elaborate enough to accommodate the entire workforce. Consequently, while Neil Druckmann and other creative leads plan and prepare for new future projects, these design and development teams need ‘something’ to work on in the meantime. This remake of The Last of Us is a clever solution to get the teams’ productive gears spinning again, plus give them the experience they need to become accustomed to the PS5’s software. Jason states that Naughty Dog’s purpose is to:

He mentions that a problem Naughty Dog ran into in the past is a lack of coordination when juggling multiple projects and production teams.

In other words, Jason explains that in order to keep things organized, it’s best to keep the studio’s crew steadily active on a project to keep everyone up to speed. In this particular case, it’s The Last of Us Remake.

Source: Comicbook.com