The Last of Us Part II offers a lot to debate about, but one of the more incontrovertible aspects is how great the accessibility options are. Building off the settings available in Naughty Dog’s last major blockbuster, Uncharted 4, The Last of Us Part II provides an extremely robust set of options—with over 60 different settings—to make the gaming experience inclusive to more kinds of players. We’ve gone and rounded up an overview of what kind of features are available and how to make the most of them.

Accessibility presets

To make matters simple, from the main menu you can apply preset configurations for the following categories:

  • Vision accessibilityHearing accessibilityMotor accessibility

Each preset can be further tweaked or you can fully customize the accessibility options with toggles and sliders for the following settings:

  • Alternate controlsInput remap (every button can be re-assigned)Holds and presses (for specific button prompts)Auto-assist (for camera control, weapon swap, lock-on aim, and item pick-up)Magnification and visual aidsHUD scaleHUD background brightnessHUD colorHUD colorblind modeHUD flashingHigh contrast displayScreen magnificationTranslation promptsMotion sicknessCamera shakeMotion blurDolly zoom effectField of viewCamera distanceFull-screen effectsPersistent center dotNavigation and traversalNavigation assistance (for directional orientation)Traversal assistance (to simplify the prompts necessary for platforming)Ledge guardInfinite breath (while swimming)Skip puzzle optionEnhanced listen mode (allowing you to scan for items and enemies)Scan rangeScan timeText-to-speech and audio cuesText-to-speech (narration of on screen text)Traversal cues (audio cues for various traversal actions)Combat audio cuesCombat vibration cuesGuitar vibration cuesAudio volume (for every different type of audio)Combat accessibilityHostages don’t escapeAllies don’t get grabbedEnemies don’t flankReduced enemy perceptionReduced enemy accuracyEnhanced dodgeInvisible while proneWeapon sway (for camera and reticle movement)Slow motion (while aiming)

Each of these settings has varying degrees of options within them, as well as sliders to fully customize every element. There are other settings to adjust subtitles and the HUD even more minutely.

  • Input remap (every button can be re-assigned)Holds and presses (for specific button prompts)Auto-assist (for camera control, weapon swap, lock-on aim, and item pick-up)

  • HUD scaleHUD background brightnessHUD colorHUD colorblind modeHUD flashingHigh contrast displayScreen magnificationTranslation prompts

  • Camera shakeMotion blurDolly zoom effectField of viewCamera distanceFull-screen effectsPersistent center dot

  • Navigation assistance (for directional orientation)Traversal assistance (to simplify the prompts necessary for platforming)Ledge guardInfinite breath (while swimming)Skip puzzle optionEnhanced listen mode (allowing you to scan for items and enemies)Scan rangeScan time

  • Text-to-speech (narration of on screen text)Traversal cues (audio cues for various traversal actions)Combat audio cuesCombat vibration cuesGuitar vibration cuesAudio volume (for every different type of audio)

  • Hostages don’t escapeAllies don’t get grabbedEnemies don’t flankReduced enemy perceptionReduced enemy accuracyEnhanced dodgeInvisible while proneWeapon sway (for camera and reticle movement)Slow motion (while aiming)

Difficulty settings

On top of all that, The Last of Us Part II has an extensive set of difficulty options. These can be changed at any time with no penalty and there is nothing in the game gated behind particular difficulties. The main options you can choose from are:

  • Very lightLightModerateHardSurvivor

Within each difficulty setting, you can further adjust options with a slider for the following sub-categories

  • Player (damage that can be taken, frequency of checkpoints)Enemies (accuracy, aggression, complexity)Allies (aggression, ability)Stealth (enemy perception, conditions for grabbing enemies from stealth positions)Resources (quantity of resources found, durability of weapons, yield of crafting recipes)