The 1.47 update has arrived for The Division 2, and here’s the full list of changes and fixes added with this patch. The online-only action role-playing title was developed by Massive Entertainment and published by Ubisoft in 2019. The sequel to Tom Clancy’s The Division is set in a near-future Washington, D.C., in the aftermath of a genetically engineered virus known as “Green Poison” being released, and follows an agent of the Strategic Homeland Division as they try to rebuild the city. Also, it has a regular update schedule. For instance, the latest version, which was released today a bunch of fixes. Here’s everything with the new The Division 2 update 1.47.

The Division 2 Update 1.47 Patch Notes

PVP

  • Fixed the issue that allowed players to turn invisible by interacting several times with the Dark Zone entrance and Safe Room door

Manhunt

  • Players no longer receive the decryption key while being in another player’s game
  • Season 9 objectives are no longer active

Gear & Weapons

  • Fixed the issues that allowed to stack of the Foundry Bulwark Gear Set talent infinitely by changing the server instance
  • Fixed the textures for the Carbine 7 Assault Rifle
  • Fixed Brazos de Arcabuz Brand Set items quality in the Appearance collection

The Division 2 Update 1.47 Patch Notes – Matchmaking

  • Fixed the issue where players were unable to matchmake for Raid or Expedition while in a group of two or three members from the Mega map Matchmake menu or Matchmaking Station

 Vanity

  • Fixed multiple minor clipping issues

Strongholds

  • Fixed the issue with extra “Boss Loot Drop” lines present for the Legendary difficulty Manning National Zoo Stronghold on the Mega map
  • Players will no longer respawn with reset skills after going in an unplayable area of the Tidal Basin Stronghold
  • Fixed the issue with the Boss Loot Drops not being detailed for the Legendary difficulty Manning National Zoo in the Mega map
  • Fixed the inconsistency in the display between the name of the boss that has been damaged or killed and the boss’s name shown in the objective UI for the Legendary difficulty Manning National Zoo

Misc

  • Compare Tab no longer overlaps with Reconfigure tab in the Crafting Station menu
  • Fixed the issue that allowed players to receive unlimited SHD points to spend on resources when running the game in certain languages

The Division 2 Update 1.47 Patch Notes – Store Exclusives

  • Pink Tracksuit Outfit now available for 640 Premium Credits
  • Stinger Hunter Outfit now available for 2075 Premium Credits
  • Stinger Hunter Mask: 800 Premium Credits or 1700 Textiles
  • Stinger Hunter Neck Brace: 260 Premium Credits or 1000 Textiles
  • Stinger Hunter Pants: 245 Premium Credits or 1000 Textiles
  • Stinger Hunter Shirt: 550 Premium Credits or 1300 Textiles
  • Stinger Hunter Boots: 220 Premium Credits or 1000 Textiles

Won’t Fix 

  • Picaros Holster Core Attribute can’t be rolled to Red
  • Our intention for the item was to allow for the Core Attribute to be re-rolled to a Red one instead of the Blue it comes with
  • As the item technically already has a Red Core (but is placed under attributes) the game will not allow the re-roll to Red
  • Changing this behavior would mean we have to re-code the entire behavior of all items in the game and risk introducing issues in that process. As it would require a complete rebuild of attributes on all items in the game, we had to take the decision to leave Picaro’s Holster as it is now

The Division 2 update 1.47 is available on PC, PlayStation 4, Xbox One, and Stadia. For more information, visit the Ubisoft forums here.

  • Stinger Hunter Mask: 800 Premium Credits or 1700 Textiles

  • Stinger Hunter Neck Brace: 260 Premium Credits or 1000 Textiles

  • Stinger Hunter Pants: 245 Premium Credits or 1000 Textiles

  • Stinger Hunter Shirt: 550 Premium Credits or 1300 Textiles

  • Stinger Hunter Boots: 220 Premium Credits or 1000 Textiles

  • Our intention for the item was to allow for the Core Attribute to be re-rolled to a Red one instead of the Blue it comes with

  • As the item technically already has a Red Core (but is placed under attributes) the game will not allow the re-roll to Red

  • Changing this behavior would mean we have to re-code the entire behavior of all items in the game and risk introducing issues in that process. As it would require a complete rebuild of attributes on all items in the game, we had to take the decision to leave Picaro’s Holster as it is now