We’re taking a look at the TFT 9.23 Patch Notes that will be bringing some buffs, nerfs, and general changes to the game. This is the first major patch after the release of Set 2 into the game. We’re expecting the patch to be release on November 20th, 2019.
TFT 9.23 Patch Release Date
The 9.23 Patch is scheduled for release on Wednesday, November 20th, 2019.
TFT 9.23 Official Patch Notes
The official patch notes for the 9.23 update have been released:
The big news this patch is the return of the ranked queue. On the balance front, we made a host of small changes and fixed a bunch of game-altering bugs. The method to our madness focuses on shifting some power into Tier 2 and Tier 3 three-star Champions while pulling some power from the stronger Tier 1 Champions. We’re glad we took the extra patch to get all of the new-set jitters out, but overall we’re really excited about the state of Rise of the Elements. There’s multiple paths to victory and each game plays out differently so good luck on your climb!
Traits
- Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50% Light: The total heal amount is now based on the dying Champion’s health rather than those receiving the heal. Ocean mana per second: 15/30/50 ⇒ 15/35/60 Shadow bonus damage: 50%/100% ⇒ 45%/85% Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%
Three-Star Ability Scaling
Tier 2
- Jax Damage: 150/250/350 ⇒ 150/250/450 Leblanc Damage: 200/450/700 ⇒ 200/450/800 Neeko Damage: 100/200/300 ⇒ 100/200/350 Syndra Damage: 175/350/525 ⇒ 175/350/600 Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600 Volibear Damage: 200/450/700 ⇒ 200/450/850
Tier 3
- Aatrox Damage: 250/500/750 ⇒ 250/500/1000 Ezreal Damage: 200/400/600 ⇒ 200/400/800 Kindred Damage: 150/325/500 ⇒ 150/325/650 Nautilus Stun Duration: 3/4/5 ⇒3/4/6 Nautilus Damage: 100/200/300 ⇒ 100/200/400 Sion Damage: 200/400/600 ⇒ 200/400/800
General Champion Balance
Tier 1
Ivern Shield: 200/400/600 ⇒ 200/350/500 Maokai Passive Heal: 100/200/300 ⇒ 100/175/250 Nasus Ability Damage: 35/70/105 ⇒ 50/70/90 Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550 Taliyah Mana: 50/85 ⇒ 50/80 Taliyah Ability Stun Duration: 1.5 ⇒ 2 Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15% Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450
Malzahar Minion Health: 300 ⇒ 250 Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850 Skarner Mana: 0/75 ⇒ 0/65 Skarner Armor: 30 ⇒ 35 Thresh Ability Shield: 200/300/400 ⇒ 250/400/600 Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6
Ezreal Mana: 0/40 ⇒ 0/30 Ezreal Ability Cast Time: 0.5 ⇒ 0.25
Tier 4
- Ashe Attack Speed: 0.7 ⇒ 0.8 Brand Ability Damage: 250/450/650 ⇒ 300/450/600 Brand Bounces: 4/6/20 ⇒ 5/6/20 Malphite HP: 800 ⇒ 850 Olaf Mana: 0/75 ⇒ 0/90 Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400 Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7
Tier 5
- Singed Health: 1050 ⇒ 950 Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000 Taric Health: 850 ⇒ 900
Items
- Frozen Heart Attack Speed Slow: 35% ⇒ 25% Guardian Angel: Can no longer be healed during the resurrecting state. Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25% Ionic Spark Damage: 100 ⇒ 90
Ranked
- It’s on! Time to prove how well you can adapt to the Rise of the Elements. Everyone will be reset back to Iron. No losing LP for the first 5 games. No losing LP for placing 4th or better.
Bugfixes and the like
General
- General improvements to melee unit pathing. Spooky, invisible Woodland units no longer erroneously add to Trait bonuses All PVE small monsters are now properly considered 1-star. All summons are now properly considered 0-star. Dragon/Elder Dragon/Rift Herald are now properly considered 3-star. Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves. Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain. The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.
Tier 1 Champions
- Diana’s orbs can no longer hit multiple targets each. Kog’Maw’s ability adjusted to miss far less often. Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch). Fixed healing text on Vlad to show the proper amount. Zyra’s plants attack speed and duration now match their intended amount. Zyra plants no longer occasionally hop into your bench.
Tier 2 Champions
- Malzahar’s minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS) Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.
Tier 3 Champions
- Azir no longer summons soldiers adjacent to untargetable units like Zyra plants. Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit. Qiyana won’t cast her ability when there’s nothing in range that it could hit. Clarified Veigar’s tooltip that it instantly kills lower star targets. Veigar’s ability now executes non-champions if their star level is below his.
Tier 4 Champions
- Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies. Fixed Ashe’s three-star Scaling to be the intended 250% value Fixed an issue where Ashe could not proc Blademaster while her ability was active Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking
Tier 5 Units
- Champions can now properly take damage from multiple poison trails created by different copies of Singed. Zed’s clones now properly attribute damage to Zed in the damage tracker.
Items
- Dragon’s Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.) Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks Spatula items now correctly no longer double the non-spatula component’s stats Talisman of Light now correctly grants Magic Resist
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