We’re taking a look at the Teamfight Tactics 10.9 Patch Notes that will be bringing some buffs, nerfs, and general changes to the game. It looks like there’s going be a bunch of balancing in this patch with Blademaster, Blaster, Celestial, Cybernetic, Mech Pilot, Rebel, Sorcerer, Star Guardian, and Valkyrie traits all being looked at for nerfs. Vanguard is looking to receive a buff, and we should see a couple new galaxies being added to the game!

TFT 10.9 Patch Release Date

The 10.9 Patch is scheduled to be released on Wednesday, Apr 29th, 2020.

Patch Rundown

Here’s Mort discussing all the changes coming in the 10.9 patch:

Three New Arenas

Official 10.9 Patch Notes

SYSTEMS

Champion Shop Drop Rates

  • Level 3: 70/30/0/0/0%⇒75/25/0/0/0% Level 4: 50/35/15/0/0%⇒60/30/10/0/0% Level 5: 35/40/20/5/0%⇒40/35/20/5/0% Level 6: 20/35/35/10/0%⇒25/35/30/10/0% Level 7: 14/30/40/15/1%⇒19/30/35/15/1%

Item and Drop changes

  • Players can no longer sell units if doing so would cause an item to be deleted. Players can no longer open loot orbs if their item bench is full. Now all players drop at least 1 small orb in the first 3 PVE rounds.

New Galaxies

  • Treasure Trove: Every minion and monster in the game drops a loot orb. Star Cluster: All Tier 1/2/3 champions on carousels have 2 stars.

Galaxy Odds

  • Treasure Trove - 12.5% of games Star Cluster - 12.5% of games The Neekoverse - 7.5% of games Lilac Nebula - 7.5% of games Medium Legends - 7.5% of games Superdense Galaxy - 7.5% of games Trade Sector - 10% of games Normal - 35% of games

TRAITS

Focused balance changes

  • Blademaster proc chance: 30/60/100%⇒30/55/100% Blaster bonus attacks: 3/6⇒3/5 Brawler bonus Health: 300/700⇒350/650 Celestial: 15/40/65⇒15/35/60 Cybernetic: 350&35/750&75⇒350&35/700&70 Darkstar Attack Damage and Spell Power: 25/30/35⇒20/25/35 Infiltrator Attack Speed Bonus: 50/80/125⇒50/75/120 Infiltrator: Now refreshes on takedown at all levels Protector Shield: 20/30/45⇒25/30/40% Rebel Shield: 150/225/350⇒150/210/330 Sorcerer Spell Power: 20/45/80/125⇒20/40/75/120 Star Guardian Mana: 30/60⇒30/50 Vanguard Armor: 60/250⇒125/250 Starship: 20 mana per second⇒40 mana per second Valkyrie Critical Strike threshold: 50%⇒40% or below

General balance and other adjustments

  • Blademaster: Increased the speed of the bonus attacks Chrono Attack Speed: 15/35/75% every 4 seconds⇒15% every 8/4/2 seconds Chrono: First tick now happens immediately on start of combat. Mech Pilot Mana granted to Pilots on Mech death: 25⇒0 Mech Pilot Base Health: 1800⇒1500 Mech Pilot Share of Pilot Health: 50%⇒45%

CHAMPIONS

Tier 1 Champions

  • Fiora Riposte Stun: 1.5/1.5/1.5⇒1.5/1.5/3 seconds Graves Smoke Grenade Blind Duration: 4/4/4⇒3/4/5 seconds Kha’zix Taste their Fear Damage: 175/250/400⇒200/275/500 Leona Eclipse Damage Reduction: 40/80/120⇒40/80/200 Malphite Energy Shield: 40%/45%/50%⇒40%/45%/60% Twisted Fate Wild Cards Damage: 200/300/500⇒200/300/550 Ziggs Bomb! Damage: 250/325/550⇒300/400/700

Tier 2 Champions

  • Annie Health: 600⇒700 Lucian: Will now target the nearest enemy with his Double Tap after dashing if his current target is dead Sona Aria of Perseverance Cleanse: All Debuffs⇒Only Stuns Sona Aria of Perseverance Heal amount: 100/150/200⇒150/200/300 Rakan Grand Entrance Targeting: Farthest unit within 3 Hexes⇒Farthest unit within Attack Range + 1 Hex Yasuo Last Breath Targeting: Highest Item unit⇒Farthest unit within Attack Range + 2 Hexes

Tier 3 Champions

  • Master Yi Chosen One Healing: 8%/10%/15%⇒12% at all levels Rumble Flame Spitter Damage: 250/400/800⇒350/500/1000

Tier 4 Champions

  • Jinx Rocket Magic Damage: 100/175/750⇒125/200/750

Tier 5 Champions

  • Aurelion Sol Mana: 30/80⇒40/120 Gangplank Mana: 75/175⇒100/175 Gangplank Faster Impact Upgrade: 1 sec⇒0.3 sec delay Xerath Abyssal Bombardment Damage: 350/450/2500⇒300/400/2500 Xerath Abyssal Bombardment Splash Damage (% of base damage): 50%⇒25%

ITEMS

  • Quicksilver shield duration: 15sec⇒10sec

BUGFIXES

  • Star Guardian 3 is now a Bronze Trait. Fixed a bug where Xerath could continue firing meteors while reviving from Guardian Angel if he started casting right before he died. Fixed a bug where Xerath would lose his transformed state when activating Guardian Angel. Fixed a bug where Xerath would get stuck in his idle animation if stunned while transformed. Ahri now waits until her first orb returns to cast another one

MOBILE CORNER

  • Equipping Items in out of game loadouts screen will now be much faster. Took out the tuning fork and made sure the “Login Successful” SFX now plays correctly. Your loadout will no longer get messed up when you log out of the app. Arena Skins Icons are no longer uncomfortably zoomed in and will show what the skin is (entirely). You can now remove a friend from your friends list, we’ve all been there. If you don’t select the “stay signed in” option, you will no longer stay signed in. Crazy. The Stage indicator panel will no longer be wonky (it’s a technical term) if you surrendered in previous games. Little Legends rarity is now shown on the loadouts panel. The Ready Check indicator and Social Panel got a bunch of small visual fixes. They should be generally cleaner now. Begone! Expired missions do not show up in the missions panel anymore. Social Auth accounts can now access their inventory when they first login and play the game. Game no longer crashes when opening a trait panel in Team Planner, woops.

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