Riot Games has unveiled the patch notes for update 12.5 coming to Teamfight Tactics. This auto battler has a lot of changes coming its way such as improvements to balance, augments, bug fixes, and more. According to developers, “patch 12.5 which will be live for a full four weeks instead of the standard two—but we’ll get to that shortly. Despite our larger than usual balance change, many critical balance changes for patch 12.5 were delivered early last week in our 12.4 mid-week patch, so be sure to check those out if you’re looking for info on our swift-acting nerfs to Hextech, Innovator, and other overperforming units.”

Have a look at the patch notes for update 12.5 coming Teamfight Tactics below.

Teamfight Tactics Update 12.5 Patch Notes

BIG CHANGES

Tome of Traits

  • No tailored Emblems: 0 – 4 active traits ⇒ 0 – 5
  • One tailored Emblem: 5 – 6 active traits ⇒ 6 – 7
  • Two tailored Emblems: 7 – 8 active traits ⇒ 8 – 9
  • Three tailored Emblems: 9 – 10 active traits ⇒ 10 – 11
  • Four tailored Emblems: 11+ active traits ⇒ 12+

Augments

  • Battle Mage I / II / III bonus Ability Power: 30/45/60 ⇒ 25/35/50
  • Chemtech Unity: Silver ⇒ Gold
  • Concussive Blows: Silver ⇒ Gold
  • Concussive Blows cooldown: 7 seconds ⇒ 6 seconds
  • Cybernetic Implants III Health: 450 ⇒ 350
  • Disintegrator I / II / III 2/3/4% ⇒ 1.5/2.5/4%
  • Double Trouble I / II / III bonus AD, AP, Armor, & MR: 40/50/65 ⇒ 30/40/50
  • Electrocharge I / II / III damage: 90/135/180 ⇒ 60/100/160
  • Four Score Number of 4-cost Champions: 3 ⇒ 4
  • Future Sight II, Golden Egg, Radiant Relics option, Mistral (Radiant Zephyr), Banish duration: 10 ⇒ 8 seconds
  • Golden Egg and Radiant Relics option, Sunlight Cape (Radiant Sunfire Cape), max Health burn: 120% ⇒ 90% over 30 seconds
  • Luden’s Echo I / II / III Spell Damage: 135/200/275 ⇒ 100/150/200
  • NEW High Five (Prismatic): Gain 5 random 5-cost champions
  • High Five (Prismatic) can only appear as the 3rd augment
  • Portable Forge Armory option, Zhonya’s Paradox AP: 45 ⇒ 50
  • Portable Forge Armory option, Zhonya’s Paradox Armor & MR: 35 ⇒ 50
  • Portable Forge Armory option, Zhonya’s Paradox Invulnerability Duration: 2.5 ⇒ 3 seconds
  • Second Wind III REMOVED
  • Tri Force bonus Health: 233/333/433 ⇒ 133/233/333
  • Tri Force can now only be offered if you have two or more 3-cost units in play
  • Woodland Trinket Clone Health: 250 ⇒ 300

Traits

  • Bodyguard starting Shield: 150/350/700/1200 ⇒ 200/400/800/2000
  • Enchanter Heal & Shield Boost: 25/40/60/100% ⇒ 25/45/70/100%
  • Enchanter Magic Resistance: 20/35/50/75 ⇒ 25/45/70/100
  • Enforcer Stun duration: 4 ⇒ 3 seconds
  • Hextech Shield: 100/150/300/600 ⇒ 120/170/340/600
  • Innovator, Hextech Dragon ADJUSTED: The dragon’s roar no longer grants 75% Critical Strike Chance. Instead, units buffed by the roar will always critically strike if able (Spells still require Jeweled Gauntlet/Lotus).
  • Innovator, Hextech Dragon Electrifying Roar Critical Strike Damage increase: 10% ⇒ 25%
  • Innovator, Hextech Dragon Lightning Damage: 500 ⇒ 600

Units: Tier 1

  • Brand base Sear Damage: 120/160/210 ⇒ 135/175/235
  • Brand bonus Sear Damage: 150/225/300 ⇒ 165/225/300
  • Jarvan IV Attack Speed: 0.65 ⇒ 0.6
  • Jarvan IV starting Mana nerf: 60/100 ⇒ 50/100
  • Nocturne Unspeakable Horror Stun Duration: 2/2.5/3.5 ⇒ 2/2.5/3
  • Nocturne Unspeakable Horror Damage: 200/300/400 ⇒ 190/300/450
  • Nocturne’s Unspeakable Horror now correctly scales with Ability Power
  • Twitch Piercing Bolt Attack Damage scaling percent: 125/135/150% ⇒ 125/130/140%
  • Twitch Piercing Bolt base Damage: 25/50/75 ⇒ 30/50/70

Units: Tier 2

  • Ashe Volley number of arrows: 6/7/8 ⇒ 8/8/8
  • Ashe Volley range: Her Range ⇒ Her Range + 1 Hex
  • REWORKED Rek’Sai Spell Base Damage: No longer scales with AP
  • Rek’Sai Armor & Magic Resist: 40 ⇒ 45
  • Rek’Sai Resist steal (removed): 10% ⇒ 0%
  • Rek’Sai Heal: 150/250/400 (no Ability Power scaling) ⇒ 150/200/350 (Ability Power scaling)
  • Rek’Sai NEW: If Rek’sai has already bit her target, she heals for 250/350/500 (scales with AP) health instead.

Units: Tier 3

  • Ekko starting Mana nerf: 80/120 ⇒ 60/120
  • Gnar: increased the range of Mega Gnar’s boulder by one hex
  • Lucian Relentless Pursuit Damage: 175/275/300 ⇒ 185/295/315
  • Lucian Health: 650 ⇒ 700
  • Lucian Armor & Magic Resist: 25 ⇒ 30
  • Malzahar Malefic Visions Damage: 625/875/1050 ⇒ 600/825/950\
  • Senna Piercing Darkness Attack Damage scaling: 160% ⇒ 150%
  • Senna Piercing Darkness Damage: 80/125/200 ⇒ 80/120/180

Units: Tier 4

  • Ahri starting Mana buff: 0/50 ⇒ 30/50
  • Ahri Angle Between Each Orb: 20 ⇒ 10
  • Alistar Pulverize Damage: 200/350/1200 ⇒ 150/250/1000
  • Braum Vault Breaker Stun Duration: 1.75/2.25/8 ⇒ 2/2.75/8
  • Draven Range: 3 ⇒ 4
  • Draven NEW: Now has innate 25% Armor Penetration
  • Draven VIP Bonus Armor Penetration: 50% ⇒ 25%
  • Draven Spinning Axes Attack Damage scaling: 150/160/400% ⇒ 170/180/400%
  • Draven Spinning Axes Base Damage: 150/200/500 ⇒ 120/150/400
  • Renata Toxic Wave Damage: 45/70/240 ⇒ 40/65/220
  • Sivir Attack Speed: 0.7 ⇒ 0.8
  • Vi Piltover Pulverizer Damage: 150/225/450 ⇒ 125/200/450
  • Vi Piltover PulverizerThird Cast Damage: 300/400/900 ⇒ 250/350/900

SMALL CHANGES

  • Battlemage can no longer be offered if you are playing 2+ Snipers

  • Dominance can only appear if you: won your previous combat ⇒ are on a 2+ win streak

  • Golden Egg and Radiant Relics option,Covalent Spark (Radiant Ionic Spark), damage: 300% ⇒ 275% of max Mana

  • Golden Egg and Radiant Relics option, Brink of Dawn (Radiant Edge of Night), second stealth Health threshold: 25% ⇒ 30%

  • Golden Gifts can only appear as the 2nd augment

  • Knife’s Edge can no longer be offered Knife’s Edge if you are playing: 2+ Arcanists, 2+ Scholars, 2+ Snipers, 2+ Enchanters

  • Portable Forge Armory option, The Collector chance to drop Gold: 50% ⇒ 60%

  • Swift Justice has been renamed to True Justice

  • Treasure Trove I and II can now only appear as the 1st augment

  • Lulu Wild Growth Bonus Health: 325/350/375 ⇒ 350/370/390

BUG FIXES

  • We’ve fixed an issue with nontypical mobile login methods that have been causing account lockouts
  • We’ve fixed an issue with crashes related to brand spanking new phones that we weren’t prepared to support—until now!
  • Hyper Roll components MIA: Fixed an issue where players would sometimes get fewer than the intended minimum number of components from PvE rounds.
  • Stacking the Tri Force II and Tri Force III Augments will now grant the proper amount of Mana
  • Recombobulator now spawns Magnetic Removers in the top left corner like other loot Augments
  • One and done: Archangel’s Embrace II has been renamed to Archangel’s Embrace since there is only one tier
  • Radiant Banshee’s Claw’s tooltip now specifies that it blocks up to 600 Ability damage, similar to normal Banshee’s Claw
  • Fixed a bug where Tahm Kench would still “consume” and deal damage over time to units affected by Silco’s Unstable Concoction without actually consuming and disabling them
  • Dawn of Nights: Enforcer no longer detains units with Radiant Quicksilver or units affected by Radiant Zephyr
  • Thematically bugged: Warwick with Mutant Emblem no longer deals more damage than intended

Check out this League of Legends spin-off on PC via the Riot Games website. For the full patch notes for update 12.5 coming to Teamfight Tactics, take a look at the link here.