The first patch of Gizmos & Gadgets is here! This is the first bunch of game changes post-launch for Set 6, and the addition of a new game mode: Double Up. So here’s what players can expect when 11.23 goes live.

Double Up

This is by far one of the most exciting things in the patch. Have you ever wanted to play TFT with a buddy, but don’t want to have to play the game against them? Double Up is a new take on TFT where you and another player work together to bring your team to victory. Games are played in 2v2v2v2 lobbies, with you and your partner having a shared Health pool.

At certain stages of the game, you will be able to send your partner gold, items, and there is even a consumable that allows you to send over copies of champions and all their equipped items. Another one of the unique features of Double Up is that if you’re able to win a round before your partner does, your surviving units will join the fight on your partner’s board!

System Changes

  • AugmentsSix new distributions for Augments have been added. The list below reflects the rarity of the Augment you get on 1-4, 3-3, and 4-6Silver, Prismatic, SilverPrismatic, Gold, GoldGold, Silver, SilverSilver, Gold, PrismaticGold, Gold, GoldPrismatic, Silver, PrismaticCarousel UI You can now inspect other player’s champions during the carousel round!

Large Changes

  • AugmentsArdent Censor (Enchanter) Tier: Gold ⇒ SilverLifelong Learning (Scholar) Tier: Gold ⇒ SilverLifelong Learning (Scholar) can no longer be offered on the third Augment ChoiceRunic Shield (Arcanist) Shield Duration: Infinite ⇒ Eight secondsRunic Shield (Arcanist) Shield Scaling (Silver/Gold/Prismatic): 250/375/500 Percent ⇒ 300/450/600 Percent APShare The Spotlight (Socialite) Shared Bonus: 75 Percent ⇒ 100 PercentTitanic Force Health Threshold: 1300 ⇒ 1400Titanic Force max Percent Health as bonus Attack Damage: 4 Percent ⇒  3 PercentWoodland Charm Tier: Gold ⇒ PrismaticWoodland Charm Copy Health: 1200 ⇒ 1500Underdogs Health Regen per second: 10 Percent ⇒ 12 Percent missing HealthUnderdogs Health Regen per second cap: Uncapped ⇒ 200 Health per secondPortable Forge Armory option, Death’s Dance Armor: 25 ⇒ 50Portable Forge Armory option, Muramana Mana over four seconds: 100 ⇒ 200Portable Forge Armory option, Obsidian Cleaver Armor/Magic Resist Pen: 40 Percent ⇒ 70 PercentPortable Forge Armory option, Randuin’s Omen shared Armor and Magic Resist: 40 ⇒ 50Portable Forge Armory option, Rocket Propelled Fist Health: 200 ⇒ 750Portable Forge Armory option, Rocket Propelled Fist Mana: 15 ⇒ 30Training Dummy Health: 600 ⇒ 500TraitsAcademy Starting Attack Damage and Ability Power: 20/40/60/80 ⇒ 18/35/50/70Academy Ability Power and Attack Damage Per Cast: 3/5/10/15 ⇒ 3/5/8/12Bodyguard: Bodyguards now gain a shield shortly after combat begins when they trigger their tauntBodyguard Shield Amount: 100/300/600/1000Colossus (2) Damage Reduction: 25% ⇒ 30%Enforcers will no longer detain units who are immune to crowd control effects. When selecting which units to detain, Enforcers will skip over units who are immune to crowd controlEnforcer: Zephyr now takes priority over Enforcer. When selecting which units to detain, Enforcers will skip over units who are cycloned by ZephyrImperial team Bonus Damage: 0/40% ⇒ 0/50%Innovator, Innovation Base Health: 650/1100/1900 ⇒ 475/750/1250Innovator, Innovation Base Attack Damage: 50/75/100 ⇒ 40/50/65Innovator, Innovation Star Level Modifier: 15% ⇒ 25%Innovator, Innovation, Hextech Dragon is now immune to crowd controlInnovator, Innovation, Hextech Dragon Attack Range: 4 ⇒ 2 HexesInnovator, Innovation, Hextech Dragon Electrifying Roar Fear Range: 3 ⇒ 5 HexesInnovator, Innovation, Hextech Dragon Electrifying Roar Fear Duration: 4 ⇒ 3Innovator, Innovation, Hextech Dragon 3rd attack Magic Damage: 750 ⇒ 500Innovator, Innovation, Hextech Dragon Electrifying Roar now increases ally size for the buffs durationMercenary: Lowered the total power of the trait by slightly reducing the value of various dice rolls across the boardMutant Hyper-Adrenal Glands renamed to Adrenaline RushMutant Cybernetic Enhancement bonus Health: 400/800 ⇒ 450/900Mutant Voracious Appetite AD and AP: 30/50 ⇒ 25/40Mutant Metamorphosis AD and AP Per Stack: 10/20 ⇒ 5/10Sniper NEW: Snipers gain +1 Attack Range. Units equipped with the Sniper Emblem will also benefit from this bonusSniper units (Jhin, Caitlyn, Tristana, Miss Fortune, Kog’Maw) have had their range reduced by one to compensate for the one extra range the trait now grants.Champions: Tier ThreeGangplank Health: 800 ⇒ 750Gangplank Armor and Magic Resist: 45 ⇒ 40Gangplank Attack Damage: 80 ⇒ 75Gangplank Parrrley Base Damage: 125/150/200 ⇒ 110/135/170Miss Fortune Attack Speed: 0.75 ⇒ 0.7Miss Fortune Make It Rain Damage: 300/400/600 ⇒ 275/375/550Samira Attack Damage: 85 ⇒ 80Samira Flair ranged cast time slightly reduced Samira Flair Attack Damage scaling: 175/180/190% ⇒ 165/170/180%Samira Flair Amor shred: 10/20/40 ⇒ 10/15/20Champions: Tier FourUrgot Attack Damage: 75 ⇒ 70Urgot Purge Attack Damage scaling: 30% ⇒ 25%Champions: Tier FiveGalio starting Mana: 180/300 ⇒ 200/300Galio Colossal Entrance damage: 125/250/2000 ⇒ 150/250/2000

Small Changes

  • AugmentsAll for One (Tyrant) Health percentage of ally granted to the Tyrant upon their death 40% ⇒ 33%Built Different: Most Heart and Soul Augments, as well as all Emblem Augments, are no longer offered after choosing Built DifferentBuilt Different can no longer be offered on the 3rd Augment choiceBuilt Different Health (Silver/Gold/Prismatic): 300/450/600 ⇒ 300/400/500Built Different Attack Speed (Silver/Gold/Prismatic): 50/65/80 ⇒ 50/60/70Binary Airdrop: Silver ⇒ GoldBinary Airdrop: Item randomization now tries to avoid granting champions items that have poor synergy (ie: Ziggs can no longer roll Zz’Rot Portal, Blitzcrank can no longer roll Deathblade)Calculated Loss can no longer be offered on the 3rd Augment choiceDominance can no longer be offered on the 3rd Augment choiceJunkyard (Scrap) can no longer be offered on the 3rd Augment choiceSharpshooter (Twinshot) Damage Falloff: 40% ⇒ 45%Windfall Now grants the correct amount of gold per Augment (20/25/30g instead of 25/30/30g)TraitsBruiser Bonus Health: 125/250/400/700 ⇒ 125/225/350/700Clockwork base Attack Speed: 10/25/50 ⇒ 10/30/55%Scrap item randomization now tries to avoid granting champions items that have poor synergy (ie: Ziggs can no longer roll Zz’Rot Portal, Blitzcrank can no longer roll Deathblade)Champions: Tier OneEzreal Mystic Shot Damage: 30/60/90 ⇒ 25/50/100Garen max Mana nerf: 40/80 ⇒ 50/90Singed Flinged Main Target Stun: 1.5/2/2.5 ⇒ 1.5/2/3Ziggs Attack Damage: 45 ⇒ 50Twisted Fate starting Mana nerf: 30/40 ⇒ 0/40Champions: Tier TwoKatarina Shunpo damage: 180/225/300 ⇒ 190/240/320Kog’Maw Attack Damage: 30 ⇒ 35Swain Death’s Hand Healing: 200/250/325 ⇒ 200/230/300Trundle Chomp Attack Damage scaling: 150% ⇒ 140%Champions: Tier ThreeCho’Gath max Mana buff: 100/160 ⇒ 100/150Shaco Deceive Attack Damage scaling: 175% ⇒185%Champions: Tier FourDr. Mundo Zap Dose Magic Damage Ticks: 100/150/300 ⇒ 80/125/300Dr. Mundo Zap Dose current Health Explosion scaling: 20/25/50% ⇒ 15/20/50%Dr. Mundo Zap Dose instant heal max Health scaling: 40% ⇒ 35%Dr. Mundo Zap Dose heal over time max Health scaling: 20/30/100% ⇒ 25/35/100%Fiora Blade Waltz startup delay has been slightly reducedYone Attack Speed: 0.85 ⇒ 0.8Champions: Tier FiveJayce Melee Bonus Armor and Magic Resist: 50 ⇒ 40Jinx Attack Speed: 1.1 ⇒ 1.05Tahm Kench Devour Damage: 1000/1600/30000 ⇒ 900/1450/30000Yuumi Health: 850 ⇒ 800ItemsIonic Spark zap Damage: 250% ⇒ 225%

Hyper Roll

  • Yordles: Now gives one Yordle after each player combat.Yordles: Has a chance to give a second Yordle after each player combat. This chance increases each stage.

TFT Coins (Mobile)

TFT’s mobile app is receiving its own currency. Pricing on cosmetics (i.e. Tacticians, Arenas, Eggs) remains unchanged.

  • Silver, Prismatic, SilverPrismatic, Gold, GoldGold, Silver, SilverSilver, Gold, PrismaticGold, Gold, GoldPrismatic, Silver, Prismatic

  • You can now inspect other player’s champions during the carousel round!

  • Bodyguard Shield Amount: 100/300/600/1000

Bug Fixes

  • Sharpshooter (Twinshot) Augment no longer works with Sniper attacksBroken Stopwatch Augment (Clockwork) now properly freezes CC immune units (ie: Colossus, Quicksilver)Items created from the Binary Airdrop Augment will now properly trigger their start of combat phase effects (ex: Zephyr, Zeke’s Herald, etc.)Blitzcrank’s allies always properly retarget to his Rocket Grab target if they’re within rangeThe Runic Shield Augment (Arcanist) will no longer grant shields to units on the benchTraining Dummies should no longer show up in End of Game/Match History screensMercenary Orbs have been moved to the right so they should no longer be hidden by the Hextech coreFixed an issue where Yordles could fail to combine and star-up when coming out of the Yordle Portal. This would most commonly happen when getting 2 Yordles in Hyper Roll. There’s still a second, much rarer way this bug can happen that may not be fixedGold Collector no longer grants gold on PVE roundsTaric no longer fails to heal himself if his primary heal target dies while he’s casting

Want to know more about how Hextech Augments work, and what each Augment is? Check out all Hextech Augments on Pro Game Guides.