Team Fortress 2 has been around for years and sadly lost its old magic lately. The multiplayer first-person shooter game was developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. Now it seems there’s a new surprise update for the game, which increases the gameplay experience. The following is everything included with the new Team Fortress 2 game update.

Patch Notes of the Latest Team Fortress 2 Update

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The significant changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
  • Fixed Mann vs. Machine bots failing to spawn
  • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
  • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
  • Fixed .nut files being valid files for download/upload
  • Fixed clients being able to run certain script_* debug commands on the server
  • Added EmitSoundEx
  • Fixed crashes related to null strings being passed to functions
  • Exposed a MaxClients function to get the current value of max players
  • Fixed clearing script hooks on level transition

Team Fortress 2 is available on Windows, Xbox 360, PlayStation 3, Mac OS X, and Linux. For more on today’s Team Fortress 2 game update, head to the game’s Steam page.

  • Fixed Mann vs. Machine bots failing to spawn

  • Fixed rockets occasionally being solid

  • Fixed being able to stand in the cliff wall near control point 2 in stage 1

  • Fixed .nut files being valid files for download/upload

  • Fixed clients being able to run certain script_* debug commands on the server

  • Added EmitSoundEx

  • Fixed crashes related to null strings being passed to functions

  • Exposed a MaxClients function to get the current value of max players

  • Fixed clearing script hooks on level transition