Team Fortress 2 is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. So, it has been around for many years, and the developer keeps the game alive thanks to periodical updates. Valve made a big surprise a while ago and released a new game update. The following is everything included with the new Team Fortress 2 game update.

Patch Notes of the Latest Team Fortress 2 Update

  • Implemented VScript
  • VScript allows mappers to embed script code (Squirrel3) into maps.
  • This system is already being used for L4D2 and CS:GO maps.
  • Interface with entities and the world like regular Hammer logic
  • Simplify things that were previously incredibly complicated/tedious in Hammer logic
  • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified, or entirely custom game modes
  • React to game events and change the outcome of certain things, such as damage calculations
  • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
  • https://developer.valvesoftware.com/wiki/VScript
  • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors, and a rainbow mode
  • Exposed several movement-related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

Team Fortress 2 is available on Windows, Xbox 360, PlayStation 3, Mac OS X, and Linux. For more on today’s Team Fortress 2 game update, head over to the game’s Steam page.

  • VScript allows mappers to embed script code (Squirrel3) into maps.

  • This system is already being used for L4D2 and CS:GO maps.

  • Interface with entities and the world like regular Hammer logic

  • Simplify things that were previously incredibly complicated/tedious in Hammer logic

  • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified, or entirely custom game modes

  • React to game events and change the outcome of certain things, such as damage calculations

  • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community

  • https://developer.valvesoftware.com/wiki/VScript

  • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions

  • This system is already being used for L4D2 and CS:GO maps.

  • Interface with entities and the world like regular Hammer logic

  • Simplify things that were previously incredibly complicated/tedious in Hammer logic

  • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified, or entirely custom game modes

  • React to game events and change the outcome of certain things, such as damage calculations

  • https://developer.valvesoftware.com/wiki/VScript

  • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions