The Callisto Protocol Director Says The Studio Is Crunching Through Seven Day Work Weeks 12 To 15 Hour Days
Update: Glen Schofield has posted an apology on Twitter, saying the original post “was wrong.” Original Story: Crunch has been a prevalent issue in video game development since the early days of the industry. In recent years, several developers have come forward with stories about stressful working conditions on triple-A products that are typically brought on by long working hours or extended work weeks. In a now-deleted tweet by Striking Distance Studios CEO and The Callisto Protocol director Glenn Schofield, the director painted a troublesome picture of the upcoming horror game’s development that seems to align with previous real life game development horror stories....